Technology, Design and the Arts - Opportunities and Challenges
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.
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description_of_book
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of in
Informations supplémentaires
Fournisseur
Éditrice
Date de publication
2020 Jul 31
ISBN
978-3-030-42097-0
À propos des auteurs
Department of Computer Science, Faculty of Engineering and Informatics University of Bradford Bradford, UK. St John’s College Durham University Durham, UK Faculty of Art, Science and Technology Wrexham Glyndŵr University Wrexham, UK Prof. Rae Earnshaw is Professor of Electronic Imaging at the University of Bradford, UK since 1995 (now Emeritus), Honorary Visiting Professor in Creative Industries at Glyndwr University and Visiting Fellow at St John’s College, University of Durham. He gained his Ph.D. at the University of Leeds and is a chartered engineer and chartered information technol- ogy professional. He was Dean of the School of Informatics (1999–2007) and Pro-Vice-Chancellor (Strategic Systems Development) (2004–2009). He has been a Visiting Professor at Illinois Institute of Technology, George Washington University, USA and Northwestern Polytechnical University, China. He is a member of ACM, IEEE, CGS and a Fellow of the British Computer Society and the Institute of Physics. He has authored and edited 42 books on computer graphics, visualization, multimedia, design, and virtual reality, and published over 200 papers in these areas. Book publishers include: Academic Press, Cambridge University Press, Addison Wesley, Springer (UK), Springer (USA), John Wiley & Sons Inc and IEEE Computer Society Press. Although playing a significant role in academic leadership and management over the past 20 years, he has maintained his research and publication record. He is a member of the Centre for Visual Computing at the University of Bradford which performs world-class research and development in the area of visual image data processing. https://sites.google.com/site/raearnshaw/home. https://www.bradford.ac.uk/ei/media-design- technology/research/centre-for-visual-computing/.
Rae Earnshaw (Editor)
Faculty of Art, Science and Technology Wrexham Glyndŵr University Wrexham, UK. Dr. Susan Liggett is Reader in Fine Art and Associate Dean for Research in the Faculty of Art, Science and Technology at Wrexham Glyndŵr University. She has a Ph.D. from the University of Wales, a Post Graduate Diploma in Painting (MA) from the Royal Academy Schools, London and a BA (Hons) Fine Art from Nottingham Trent University. Her work as a practicing artist includes paintings, fine art films and arts in health collaborative research projects resulting in her artwork being exhibited in different and varied contexts includ- ing galleries, public spaces conferences and festivals. As a curator, she has organized exhibitions, chaired conferences and published work on the interface of art/science. She is a member of the Royal Cambrian Academy and SUITE Studio Group, Salford. https://www.susanliggett.com/.
Susan Liggett (Editor)
Emeritus Professors, Executive Office Wrexham Glyndŵr University Wrexham, UK Faculty of Engineering and Informatics University of Bradford Bradford, UK Prof. Peter Excell is Emeritus Professor of Communications and former Deputy Vice-Chancellor at Glyndwr University. His interests cover computing, electronics and creative industries, with a strong spirit of interdisciplinarity that is needed for the digital knowl- edge economy. He gained his B.Sc. in Engineering Science at the University of Reading and Ph.D. in Electronic Engineering at the University of Bradford. His principal research has been in the area of future mobile communications technologies and services and this has been carried out in conjunction with colleagues from wider discipline areas, analysing human commu- nications in a holistic way and developing new ways of using mobile multimedia devices. He has published over 500 papers. He is a Fellow of the British Computer Society, the Institution of Engineering & Technology and of the Higher Education Academy, a Chartered IT Professional and Chartered Engineer.
Peter Excell (Editor)
MIRALab Sarl Geneva, Switzerland. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. Until October 2010, he was the President of the Swiss Association of Research in Information Technology and one Director of the European Research Consortium in Informatics and Mathematics (ERCIM). He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was a member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including Crowd Simulation (second edition 2012) and Stepping Into Virtual Reality (2007), published by Springer. He received his Ph.D. in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul-Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ Thalmann. CV: https://www.dropbox.com/s/wfh7fxi1bagv65r/ CV%20%28engl.%29.pdf?dl=0.
Daniel Thalmann (Editor)
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