Alan Martin
Alan Martin has a Bachelor of Fine Arts in printmaking from the University of Victoria. He has been involved professionally in the graphic arts since 1977, first in traditional film assembly and then in electronic pre-press from its early days in the 1980s onward. For the past 11 years he has worked for Kodak, supporting their pre-press workflow products. Alan is currently product support manager for the InSite family of web-based review applications. He teaches several courses at British Columbia Institute of Technology, including Colour Management Systems.Alan Martin has a Bachelor of Fine Arts in printmaking from the University of Victoria. He has been involved professionally in the graphic arts since 1977, first in traditional film assembly and then in electronic pre-press from its early days in the 1980s onward. For the past 11 years he has worked for Kodak, supporting their pre-press workflow products. Alan is currently product support manager for the InSite family of web-based review applications. He teaches several courses at British Columbia Institute of Technology, including Colour Management Systems.
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Alan Martin has a Bachelor of Fine Arts in printmaking from the University of Victoria. He has been involved professionally in the graphic arts since 1977, first in traditional film assembly and then in electronic pre-press from its early days in the 1980s onward. For the past 11 years he has worked for Kodak, supporting their pre-press workflow products. Alan is currently product support manager for the InSite family of web-based review applications. He teaches several courses at British Columbia Institute of Technology, including Colour Management Systems.
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Graphic Design and Print Production Fundamentals
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.