Daniel Thalmann (Editor)
MIRALab Sarl Geneva, Switzerland. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. Until October 2010, he was the President of the Swiss Association of Research in Information Technology and one Director of the European Research Consortium in Informatics and Mathematics (ERCIM). He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was a member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including Crowd Simulation (second edition 2012) and Stepping Into Virtual Reality (2007), published by Springer. He received his Ph.D. in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul-Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ Thalmann. CV: https://www.dropbox.com/s/wfh7fxi1bagv65r/ CV%20%28engl.%29.pdf?dl=0.MIRALab Sarl Geneva, Switzerland. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. Until October 2010, he was the President of the Swiss Association of Research in Information Technology and one Director of the European Research Consortium in Informatics and Mathematics (ERCIM). He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was a member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including Crowd Simulation (second edition 2012) and Stepping Into Virtual Reality (2007), published by Springer. He received his Ph.D. in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul-Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ Thalmann. CV: https://www.dropbox.com/s/wfh7fxi1bagv65r/ CV%20%28engl.%29.pdf?dl=0.
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About Daniel Thalmann (Editor)
MIRALab Sarl Geneva, Switzerland. Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. Until October 2010, he was the President of the Swiss Association of Research in Information Technology and one Director of the European Research Consortium in Informatics and Mathematics (ERCIM). He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was a member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including Crowd Simulation (second edition 2012) and Stepping Into Virtual Reality (2007), published by Springer. He received his Ph.D. in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul-Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ Thalmann. CV: https://www.dropbox.com/s/wfh7fxi1bagv65r/ CV%20%28engl.%29.pdf?dl=0.
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Technology, Design and the Arts - Opportunities and Challenges
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.